##
# GroupManager build script
##

Import('env')

lib_env = env.Clone()
SConscript('#service/third_party_libs.scons', 'lib_env')
scenemanager_sample_env = lib_env.Clone()

######################################################################
# Build flags
######################################################################
scenemanager_sample_env.AppendUnique(CPPPATH = ['../../include', '../../src'])
scenemanager_sample_env.AppendUnique(CPPPATH = ['../../../resource-encapsulation/include'])
scenemanager_sample_env.AppendUnique(CPPPATH = ['../../../../extlibs/cjson'])
scenemanager_sample_env.AppendUnique(CPPPATH = ['../../../../resource/csdk/connectivity/api'])
scenemanager_sample_env.AppendUnique(CXXFLAGS = ['-O2', '-g', '-Wall', '-fmessage-length=0', '-std=c++0x'])

scenemanager_sample_env.PrependUnique(LIBS = ['scene_manager'])
scenemanager_sample_env.AppendUnique(LIBS = ['rcs_client'])
scenemanager_sample_env.AppendUnique(LIBS = ['rcs_server'])
scenemanager_sample_env.AppendUnique(LIBS = ['rcs_common'])
scenemanager_sample_env.AppendUnique(LIBS = ['oc'])
scenemanager_sample_env.AppendUnique(LIBS = ['octbstack'])
scenemanager_sample_env.AppendUnique(LIBS = ['oc_logger'])
scenemanager_sample_env.AppendUnique(LIBS = ['connectivity_abstraction'])
scenemanager_sample_env.AppendUnique(LIBS = ['coap'])

if env.get('SECURED') == '1':
   	scenemanager_sample_env.AppendUnique(LIBS = ['mbedtls', 'mbedx509', 'mbedcrypto'])

if 'rt' in scenemanager_sample_env.get('LIBS'):
    scenemanager_sample_env.Append(LIBS = ['rt'])

if not env.get('RELEASE'):
    scenemanager_sample_env.PrependUnique(LIBS = ['gcov'])
    scenemanager_sample_env.AppendUnique(CXXFLAGS = ['--coverage'])
####################################################################
# Source files and Targets
######################################################################
sceneserver = scenemanager_sample_env.Program('sceneserver', 'sceneserver.cpp')
sceneclient = scenemanager_sample_env.Program('sceneclient', 'sceneclient.cpp')
fanserver = scenemanager_sample_env.Program('fanserver', 'fanserver.cpp')
lightserver = scenemanager_sample_env.Program('lightserver', 'lightserver.cpp')

